We will consider the following 4 methods used for texture compression:
- Vector Quantization
- Palletizing
- Block Decomposition
- DCTransform
Vector quantization used by PowerVR in their graphic HW. Palletizing is
usually supported by all graphic HW. S3's S3TC method is based on Block
Decomposition. It's used in Savage HW and licensed by Microsoft for DX6. TREC
is DCT (JPEG-like) Microsoft solution proposed for standardization.